System: Wii, PS3, Xbox 360 | |
Dev: Sega-AM3 | |
Pub: SEGA | |
Release: May 10, 2011 | |
Players: 1-4 | |
Screen Resolution: 480p-1080p | Comic Mischief |
The controls for the Wii version are particularly frustrating, since you're asked to hold the Wii Remote sideways instead of using it in conjunction with the Nunchuck. The button placement makes for awkward play. You have four shots to choose from, but the buttons that correspond with these shots are randomly spread out across the controller. There are two buttons on the right, the A button beside the control pad, and the trigger button underneath. Also, not having an analog stick for movement makes it more difficult to shift around the court.
As frustrating as the conventional controls may be, they aren't as bad as the ghastly motion controls. Before launch, Sega was touting the full motion compatibility with all systems, which their competitor, Top Spin 4, failed to achieve. With such hype, it's incredibly disappointing that the controls were actually given such little attention. You can only use the motion controls in the exhibition game and one of the party games. In both, you shift in and out of first and third-person perspectives, forcing you to constantly adjust your focus. You also don't control your character's movements, and simply need to swing at the appropriate time. Serves and ball placement are also out of your control, making any strategy while playing in this mode null and void. At best, you'll get a little workout for your arm, but you'll probably get bored long before your arm ever gets tired.
The graphics in the Wii version are noticeably worse than its console competitors. In order to accommodate the same features and game modes available on the Xbox 360 and the PS3, blocky textures and poor shadowing, as well as dated character models are what the Wii version must suffer with. The animations are still as smooth, but the camera movement shows all the graphical exceptions made in order to keep a decent frame rate.
May 27, 2011 - Virtua Tennis 4 from Sega doesn't seem to even try to capitalize on the success of Wii Sports, but it nonetheless it delivers a fantastic tennis.
The music is an odd, genre-bending blend that lacks any type of coherence. Surprisingly, the music played during the matches fits the arcade style Sega was going for and does nothing to detract the gameplay. The sound effects, however, may be the worst I have heard in any game. The limited grunts and other tennis sounds seem like something a monkey could have found on the internet. The audience is audibly disjointed as well. A good example is when you're playing in a qualifying court where the screen clearly shows just a few spectators, but applause seems to come from an invisible audience of about fifty.
Since tennis games don't receive an annual upgrade like other sports games do, you would think developers would have more time to deliver a polished product. Virtua Tennis 4, however, seems to take about a dozen steps backward, with few redeeming features able to keep your interest. Hopefully, they take a long hard look at their flaws and serve up a better product the next time around. Until then, where's my Wii Sports?
By Sean Engemann
CCC Contributing Writer
Since tennis games don't receive an annual upgrade like other sports games do, you would think developers would have more time to deliver a polished product. Virtua Tennis 4, however, seems to take about a dozen steps backward, with few redeeming features able to keep your interest. Hopefully, they take a long hard look at their flaws and serve up a better product the next time around. Until then, where's my Wii Sports?
Poor button layout with the Wii Remote and awful motion controls will make your hands hurt more than actually hitting the tennis court.
A mediocre mix of music, and terrible sound effects.
Quick exhibition matches, both locally and online, and some memorable minigames are enough for a quick fix. The odd career mode, however, is more frustrating than fun.
Not an average. See Rating legend below for a final score breakdown.
Review Rating Legend | |||
---|---|---|---|
0.1 - 1.9 = Avoid | 2.5 - 2.9 = Average | 3.5 - 3.9 = Good | 4.5 - 4.9 = Must Buy |
2.0 - 2.4 = Poor | 3.0 - 3.4 = Fair | 4.0 - 4.4 = Great | 5.0 = The Best |
Game Features:
Virtua Tennis 4
by Andy Goergen - May 27, 2011, 9:32 am PDT
Total comments: 11
An incredibly deep tennis game arrives on Wii with one crucial flaw.
Despite the success of tennis in Wii Sports, the Wii hasn't seen many follow-up tennis games that take advantage of the groundwork already laid down. Virtua Tennis 4 from Sega doesn't seem to even try to capitalize on the success of Wii Sports, but it nonetheless it delivers a fantastic tennis experience from top to bottom.
Virtua Tennis is rooted in gameplay that is over a decade old. This is not a bad thing; the core gameplay of the series has always been rock solid, especially in 4-player doubles. Indeed, the tennis part of Virtua Tennis 4 feels very familiar to anyone who has played a Virtua Tennis game before, dating all the way back to the original arcade game in 1999. The key is positioning; you can dive from halfway across the court to return a volley, but the better the position when you take your swing, the less recovery time you will face afterward, and the stronger the return will be. The focus on strategy, rather than precise swings, makes the game easy to pick up for just about anyone. Early on in the Virtua Tennis experience, you start working out strategies in your head on how to lull your opponent into a false sense of security so that you can hammer a shot down at the best angle possible. Virtua Tennis was incredibly fun 12 years ago, and it's incredibly fun now.
Much of the depth of the game revolves around the World Tour mode, which has been completely revamped for this iteration of the game. The mode begins with a robust create-a-player system that allows you to shape your character as you see fit. Once that is done, the tour consists of four separate seasons over which you build the skills and fame of your created tennis superstar. At the end of each season is a tournament, which you must both arrive to on time, and also qualify for by becoming more famous as the season progresses. The World Tour mode is navigated by playing a board game; each season is laid out in a directed track, and you must progress along that track by choosing one of three randomly chosen movement cards, which allow you to move either one, two, three, or four places. The movement in the game is therefore slightly random, but you can purchase modifiers that give you just a little bit of control over where you land. he spaces on the board that you land on will determine whether you play a mini-game to level up your character, attend a charity event to become more famous, play an exhibition match to practice your game and also earn more fame, or buy items from a marketplace to help your character's progression. It's a much more locked down version of the World Tour mode from Virtua Tennis games of years past, which helps keep the experience tightened down and focused.
After you finish your fourth season in World Tour mode, you can restart the mode using your character and keep both your player skills and money, allowing you to focus on getting more and more famous the next time around. As you climb the world rankings, which are determined solely by popularity, you will unlock additional items to customize your superstar with. In fact, the amount of items you can buy to change the look of your character is fairly staggering, and unlocking them all will take quite a long time. The difficulty in the World Tour is adjustable, so if you are finding it too simple, you can merely adjust it at the character select screen.
The mini-games in the World Tour mode are fun, but not quite as much so as in years past. Greatly missed is the Pin Crusher Bowling game, a casualty to an exclusivity deal with Sony, which allowed you to serve into a set of 10 bowling pins. Instead we are given a replacement game that asks you to serve a soccer ball into a net while avoiding cardboard cutout defenders. There are about six mini-games total, but none that really make you want to keep coming back to them. It's a real shame, because this is where the game has stood out in the past
The game looks quite good, as Virtua Tennis always has. Although some of the facial modeling could be improved, from a distance the game nails the television style presentation that the original game patented. The character animation is fluid and the frame rate never falters; even the menu system is clean and responsive. The visual presentation in the game is far above the level one expects in a third-party Wii title. The audio, however, is unmemorable. Bland techno music plays during the tennis gameplay, and can only be adjusted through the main menu options. Aside from that, you merely hear the grunts and groans of tennis players running around, as well as the announcer declaring who has won each match.
The biggest question for a tennis game on Wii, however, is the control scheme, and this is unfortunately where Virtua Tennis 4 on Wii really misses the mark. First, motion control is more or less unavailable. That is to say, the only mode you can use motion control in is an exhibition mode that is completely segregated from the rest of the game. The motion control works okay, but seemed difficult to adjust to. Occasionally I could get a good shot in, but as the mode takes place from a first-person perspective, it seemed quite hard to know how to swing to get the reaction you needed. Wii MotionPlus is supported, but not required for the motion gameplay.
The real problem isn't the lack of motion control in the game; it's the lack of analog control. For some reason, the game only supports NES style control, meaning that all of the precision you need to aim precisely is 100% missing, and this is inexcusable. Neither the Nunchuk nor the Classic Controller are supported in the game and there's just no reason why that makes any sense. Virtua Tennis is a game that has always been played on the home consoles with some sort of analog control. It's not that the D-Pad isn't comfortable enough; it's fine. When playing the mini-games and trying to land a perfectly aimed shot, however, the D-Pad on the Wii Remote is just not quite precise enough. It's an inexplicable absence, and really hurts the final product.
To its credit, the game does support playing online with Nintendo Wi-Fi Connection. Getting matched into a game seemed to be a quick and painless process, however after I was disconnected in 5 consecutive matches, I gave up. A second try a week later gave me 3 disconnects in 4 tries. It's hard to say for sure if my connection was at fault, but being unable to maintain a solid connection for more than 4 minutes makes the mode hard to evaluate. Thankfully, there didn't seem to be much of a lag problem, and there were plenty of people to be matched up against. Hopefully if there are server issues at play here, they will be addressed soon.
Virtua Tennis 4 might very well be the deepest and most complete tennis experience on Wii. The game is still a lot of fun, and has all of the features you would want in the game. The lack of analog control, however, runs the risk of ruining the whole experience for longtime fans of the series. For casual fans of the franchise, this game hits most of the nails on the head, and will be a great addition to a Wii library.
Summary
Pros
- Deep world tour mode
- Great visuals
- Online gameplay
Cons
- Music is annoying
- No analog control
- No motion control outside specific Motion Play mode
Talkback
The lack of control options shows that the Wii version was CLEARLY an afterthought, when there's Gamecube controller ports for GC controllers, Classic Controllers as a standard controller, and the nunchuck which CAME WITH THE FRIGGIN' WII. They probably ran out of time to work on getting other controllers to work with it.
I would love to know why they didn't include these options. I want to hear it straight from SEGA, and have their answer/excuses posted here on the site.
While reading Andy's review, I kept thinking to myself, 'Man, I really wish there were a 3DS version.'
For casual fans of the franchise, this game hits most of the nails on the head, and will be a great addition to a Wii library.
Don't casuals love motion control?
But that's the problem, motion controls are absent for most of the game.
By 'Casual fans of the franchise' I meant people who have played Virtua Tennis in the past and liked it, not 'casual gamers' who like tennis games.
While reading Andy's review, I kept thinking to myself, 'Man, I really wish there were a 3DS version.'
I'm waiting for the Port of Mario Tennis 3D from the Virtual Boy :D
I first read your response as 'Paper Mario Tennis 3D' and got really hyped.
Speaking of bringing back old tennis games, Nintendo had better bring Mario Tennis for the GBC to the 3DS Virtual Console. I would pay whatever they want.
Is it possible to be a casual fan? That seems a bit oxymoronic to me.
All right, all right, I'm being nitpicky, I guess it isn't funny. I'll stop now.
Okay, now I miss Mario Golf again and want to see Mario Golf 3DS.
I first read your response as 'Paper Mario Tennis 3D' and got really hyped.
That be interesting.
Game Profile
Genre | Sports |
Developer | Sega AM3 |
Players | 1 - 4 |
Online | 1 - 4 |
Virtua Tennis 4 Wii Rom
Worldwide Releases
Virtua Tennis Xbox One
Virtua Tennis 4 | |
Release | May 11, 2011 |
Publisher | Sega |
Virtua Tennis 4 | |
Release | Apr 29, 2011 |
Publisher | Sega |
Virtua Tennis 4 | |
Release | Q2 2011 |
Publisher | Sega |